The 21st Century
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The 21st Century
Implications for the Future, Social Media, OER, ICT Adaptation, Educational Technology.
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Scooped by Dr. Susan Bainbridge
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How quest-based learning is improving student achievement

How quest-based learning is improving student achievement | The 21st Century | Scoop.it
There is a common imperative given to teachers to leave no child behind. This alludes to getting all of our students to similar levels of proficiency by ye
Rosemary Tyrrell, Ed.D.'s curator insight, April 20, 2014 12:41 PM

Part of the increasing gamification movement. 

Kathy Lynch's curator insight, April 20, 2014 2:15 PM

Thanks, Susan Bainbridge!

Kirsten Wilson's curator insight, April 20, 2014 7:02 PM

This continues to take a hard look at Game Based Learning with emphasis on questioning, achieving mastery through questioning and feedback.

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USC Team Develops Research-Based Educational Games -- Campus Technology

USC Team Develops Research-Based Educational Games -- Campus Technology | The 21st Century | Scoop.it
Researchers at USC's Game Innovation Lab are developing research-based games for education and social awareness.
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